//------------------------------------------------------------------------------ 
//      Copyright (c) 2004, Be Nanashi-San 
// 
//      Permission is hereby granted, free of charge, to any person obtaining a 
//      copy of this software and associated documentation files (the "Software"), 
//      to deal in the Software without restriction, including without limitation 
//      the rights to use, copy, modify, merge, publish, distribute, sublicense, 
//      and/or sell copies of the Software, and to permit persons to whom the 
//      Software is furnished to do so, subject to the following conditions: 
// 
//      The above copyright notice and this permission notice shall be included in 
//      all copies or substantial portions of the Software. 
// 
//      THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
//      IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
//      FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
//      AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
//      LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
//      FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
//      DEALINGS IN THE SOFTWARE. 
// 
//      File Name:	Dailog.cpp
//      Author: 	Be Nanashi-San 
//      Description:Dialog Base class	 
//------------------------------------------------------------------------------

#include "2chPositive.h"
#include "Dialog.h"
#include "setting.h"

////////////////////////////////////////////////////////////////////////////////
// コンストラクタ
//
//
////////////////////////////////////////////////////////////////////////////////
Dialog::Dialog(	BRect frame, const char *title, window_type type, uint32 flags)
				: BWindow(frame, title, type, flags | B_ASYNCHRONOUS_CONTROLS)
{
	BPoint p;
  	status_t sts = theSettings().GetPoint(this->Title(), &p);
	if(sts == B_OK) this->MoveTo(p);
}
////////////////////////////////////////////////////////////////////////////////
// QuitRequested
// 終了時に位置を記録。
//
////////////////////////////////////////////////////////////////////////////////
bool
Dialog::QuitRequested()
{
	theSettings().SetPoint(this->Title(), this->Frame().LeftTop());
	return true;
}
